Partner closely with the engineering and design teams to define and develop content in Unreal Engine 4 (UE4).
Collaborate with other researchers and engineers across machine perception and sensing teams at Facebook to evaluate and advance state-of-the-art AR/VR systems
Work with the team to help design, setup, and run practical experiments related to large scale long-duration sensing and machine reasoning
4+ years in C++ programming with strong coding and debugging skills.
2+ years engineer experience working with real-time 3D graphics development.
In-depth knowledge of modern real-time rendering pipeline and GPU programming (DirectX, OpenGL, CUDA)
Extensive experience working in Unreal Engine 4 on both level design and engine/game programming.
Experience building real world system, including design, coding (C++) and evaluation (C++/Python)
Interpersonal experience: cross-group and cross-culture collaboration
Experience in C# programming and GUI design.
Knowledge of offline rendering with ray tracing.
Experience in cross platform graphics programming on both Linux and Windows.
Ability to collaborate in a team environment
Experience in any of the following fields: Computer Vision, Sensor Modeling, Sensor Fusion, State Estimation, 3D Reconstruction, Mapping & Localization, 3D geometry, Physics based models, or a related field
Experience with testing and modeling (products or open-source/Git software) of inertial/optical/acoustic sensing devices