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Software Engineer (9043881)

• Troubleshoot software issues faced by research scientists, post-doctoral research assistants and research interns

• Create and modify internal Oculus Research software tools that allow teams to turbocharge their research

• Analyze, design, develop and debug realtime VR and AR software for advanced prototypes and user experiences 

• Collaborate in a team environment, working with researchers, hardware engineers and software engineers

 

 

**Please note this contract will more than likely be extended to 24 months. 

• 5 years software programming experience in C++ or C#

• 3 years GPU Shader experience

• Hardware interface experience, such as USB or UART

• Background in 3D math

• 2+ years of experience in a software support role, helping customers troubleshoot issues

• Experience with Unity, Unreal or similar game engine technology preferred

• Knowledge of VR/AR preferred

• Background with optics or FPGA would be a bonus

***FPGA

BS + 5 years experience 

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